Crimson Chronology

Crimson Chronology is an RPG game developed by Pyro Enterprises. The game acts as a tribute to the 8-bit and 16-bit era of JRPGs such as Final Fantasy and Chrono Trigger, but also takes some aspects of more recent JRPGs such as the Mario and Luigi franchise.

Field
Gameplay in the field takes a very similar view to top-down RPGs of the past, but with a slightly more angled view which enables the player to see farther into the background than usual.

Field gameplay is extremely basic, as it primarily consists of wandering around in the overworld or exploring dungeons. There are additionally certain objects that players may interact with within the field, which have varying effects.

Battle
Upon entering a random or scripted encounter, the player enters battle.

Battle acts as a variant on the classic Final Fantasy battle mechanic known as the ATB Gauge, placing an icon of all in-battle entities on the left of a large bar known as the Time Line. The icons will all progress towards the right of the Time Line, and all characters and enemies will autoattack each other during this. Once an icon reaches the right of the Time Line, time stops, and the corresponding character or enemy may select a more powerful maneuver to perform. In the player's case, time stops will selecting and performing the maneuver, while in the case of an enemy, it only stops while performing.

There are several options that can be chosen when a character hits the end of the Time Line:
 * Strike: A normal attack that is still more powerful than the basic autoattack.
 * Abilities: The special maneuvers available to the specific class that the character has equipped. Enemies tend to have unique sets of abilities.
 * Wait: Skip a turn and store energy. This enables the character to use a more powerful or costly ability more easily, with some abilities flat-out requiring waiting to use. Waiting also boosts defensive stats and Time Line speed until the character finally attacks. (Heroes only.)
 * Transfer: Negate a character's turn to instantly accelerate an ally to the end of the Time Line. The first character resets to the left, but the second character retains his or her place on the line. (Heroes only.)
 * Items: Use an item from the player's inventory. (Heroes only.)