Axiom



Axiom is an original fighting game developed by Pyro Enterprises as a love letter of sorts to the fighting game genre. It combines elements of the Street Fighter and Super Smash Bros. series while adding several unique elements of its own.

Gameplay
Axiom's gameplay is based off of a cross between the Street Fighter and Super Smash Bros. series. While the general gameplay style is taken from the former, many elements are taken from the latter, including largely simplified gameplay, the occasional item, and more dynamic stages.

There are four basic attack commands:
 * A: Normal Attack (A light attack good for starting combos or a quick strike.)
 * B: Heavy Attack (A stronger attack good for ending combos or just for high damage.)
 * X: Launcher Attack (A medium-strength attack that launches the opponent into the air.)
 * Y: Descent Attack (A medium-strength attack that knocks the opponent onto the ground.)

Combos are performed by hitting up to three of these buttons in succession. Holding down a button ends a combo, but typically triggers an alternate attack. Additionally, four special moves can be accessed while holding down the ZL button and hitting one of the four buttons, though this costs some of the AX Meter.

The AX Meter is a bar of red energy that fills as the battle progresses. It can be spent on several things in battle: the four aforementioned Special Moves, a Super Move triggered by the ZR button, a counter triggered by the L button, and a special maneuver known as an Axiom Shift.

When an Axiom Shift is triggered, some type of hardlight/energy construct is generated on the battlefield. Typically, an Axiom Shift will greatly assist the user, whether it be via traversal, combo assistance, or other means. However, using one will completely drain the AX Meter. Axiom Shifts will auto-trigger if a player is behind by three or more points, and some AI opponents in story mode will trigger it automatically. An Axiom Shift can also be used to cancel out a previously used Axiom Shift.

Controls

 * L-stick: Move
 * A: Normal Attack
 * B: Heavy Attack
 * X: Launcher Attack
 * Y: Descent Attack
 * ZL: Special Trigger
 * ZR: Super Move
 * L: Counter
 * R: Grab

Story
The story will be added during the Spooky Scary Fantendo Showcase.

Characters
The majority of characters in Axiom are largely based on existing archetypes or characters from other fighting games. the inspiration behind the character will be listed in their moveset section.